Codex

Journal

Areas

The regions of the Isle in the order the game lists them on its travel screen, with the creatures and items placed in each. Beware: later entries name late-game places.

Isle of Neasied

Small Isle to the north of Bamaen, covered in lush foliage and mossy green ruins.

20 creatures · 47 items · 2 monuments

Obmuer Temple

Sacred temple of the aquatic Orbewa people who rose from the sea many centuries ago.

31 creatures · 44 items · 5 monuments

Tower of Knowledge

Ancient stone tower where the Knowledge Keepers house a massive library of tomes.

22 creatures · 47 items · 3 monuments

Deimpo Mausoleum

Massive mausoleum with corridors, caverns, and chambers winding deep below the surface.

25 creatures · 51 items · 3 monuments

Ancient World

Another world below the surface, littered with forgotten ancient technology.

24 creatures · 51 items · 4 monuments

Siraatsu Castle

Queen Siraatsu's ancient castle of steel, it once again brims with unholy activity.

22 creatures · 43 items · 3 monuments

Underworld

12 creatures · 25 items · 2 monuments

Forgotten Dungeon

13 creatures · 22 items · 1 monument

Verdant Hollow

Dense forest filling a massive cave deep beneath the Isle, bathed in light cast by sacred crystals.

20 creatures · 41 items · 2 monuments

Rotting Cavern

Once peaceful cavern now overflowing with fetid rotten poison.

15 creatures · 30 items · 3 monuments

Record of Sin

Ancient tower built deep within the ground, it houses forbidden knowledge and artifacts.

11 creatures · 34 items · 2 monuments

Petrified Garden

A mysterious garden of stone, built long ago by visitors from the ancient Kingdom of Epha.

7 creatures · 15 items · 1 monument

Umbada's Islet

2 creatures · 7 items · 0 monuments