Journal
Damage Calculator
Slash WeakImpact NormalPierce Resist
- Full-meter hit
- 197.5
- 79% of its LP, 2 hits to kill
- Charged hit
- 263.3
- 105.3% of its LP, 1 hit to kill
- Damage type multiplier
- ×1
- Impact Normal
- One-shot with a charged hit at
- 75.1 AP
- You are there
79 AP × 2.5 power × 1 type = 197.5
charged: × 1.333 = 263.3
The formula
Damage = Attack Power × (weapon Power ÷ 10) × damage type multiplier
Charged normal attack: × 1.333
The game stores weapon power as a multiplier and shows it ten times larger, so a 25 Power weapon hits for 2.5 times your Attack Power. At 79 Attack Power that is 197.5 damage, 79% of a Sapphire Rhino's 250 LP. A charged hit adds ×1.333 for 263, enough to kill it in one.
The damage type multiplier is ×1.25 when the creature is Weak to it, ×1 when Normal, ×0.5 when it Resists, and nothing when Immune. A weapon with two damage types takes the average of both: a Slash and Impact weapon against a creature Weak to Slash and Normal to Impact deals ×1.125. Absolute damage ignores resistances.
Your Attack Power already includes your level, Broiled Meat and accessories. Weapon level raises the weapon's Power, so enter the number it shows now.
What it doesn't cover
- Every number here assumes a full power meter. Swinging early hits for less, but how much less is set per weapon by values kept in the game's compiled code, which can't be read from its data files.
- Throwing daggers, guns, plunging attacks, Wind Dash and status damage like Poison or Azure Flame work differently.








