Codex

Journal

Damage Calculator

Pick your weapon and a creature to see how hard each hit lands and how many it takes. The multipliers are read from the game's own files (build 13540).
Weapon
Creature

Slash WeakImpact NormalPierce Resist

Sapphire Rhinoafter one full-meter hit
52.5 of 250 LP left
Sapphire Rhinoafter one charged hit
Killed with 13.3 to spare
Full-meter hit
197.5
79% of its LP, 2 hits to kill
Charged hit
263.3
105.3% of its LP, 1 hit to kill
Damage type multiplier
×1
Impact Normal
One-shot with a charged hit at
75.1 AP
You are there

79 AP × 2.5 power × 1 type = 197.5
charged: × 1.333 = 263.3

The formula

Damage = Attack Power × (weapon Power ÷ 10) × damage type multiplier
Charged normal attack: × 1.333

The game stores weapon power as a multiplier and shows it ten times larger, so a 25 Power weapon hits for 2.5 times your Attack Power. At 79 Attack Power that is 197.5 damage, 79% of a Sapphire Rhino's 250 LP. A charged hit adds ×1.333 for 263, enough to kill it in one.

The damage type multiplier is ×1.25 when the creature is Weak to it, ×1 when Normal, ×0.5 when it Resists, and nothing when Immune. A weapon with two damage types takes the average of both: a Slash and Impact weapon against a creature Weak to Slash and Normal to Impact deals ×1.125. Absolute damage ignores resistances.

Your Attack Power already includes your level, Broiled Meat and accessories. Weapon level raises the weapon's Power, so enter the number it shows now.

What it doesn't cover

  • Every number here assumes a full power meter. Swinging early hits for less, but how much less is set per weapon by values kept in the game's compiled code, which can't be read from its data files.
  • Throwing daggers, guns, plunging attacks, Wind Dash and status damage like Poison or Azure Flame work differently.