Codex

Journal

Guides

The game's own tutorial pages, collected so you can read them without hunting through the pause menu.
Introduction and Basic Controls
Hello and welcome to the Queen's Domain Guide! Throughout the game, guides for various systems will unlock as you encounter them. Basic Controls: Interact by pressing Interact. To run, press Run but watch out as running will quickly drain your power meter. To jump, press Jump. If you find yourself in need of more information about how things work as you play the game, please remember to check this menu again!
Equipment
To use equipment (Main weapons, Throwing Weapons, Accessories) you must select them in the status menu and equip them. Switch between equipped Main Weapons by pressing Next weapon. Switch between equipped Throwing Weapons by pressing Next throwing weapon.
Use Items
Use items provide a variety of useful effects such as healing, curing status effects, and more. To use them, you can select them from the status menu or you can activate them during gameplay from the quick slot by pressing Use item. Switch the item in the quick slot by pressing Next item and Previous item. Items can be added or removed from the quick slots by selecting them in the status menu.
Status Effects
There are a variety of status effects that can be inflicted onto you or your enemies. Poison - slowly drains life points. Heavy - slows movement and power meter regeneration. Weaken - increases damage taken. Disease - decreases damage dealt. Sticky - prevents the use of throwing weapons. Binding - prevents the use of magic abilities. Paralysis - prevents all movement and attacking. Azure Flame - drains life points as it burns. Magic Rot - accumulates slowly and rapidly drains life points.
Damage Types
Different weapons have a variety of damage types. The effectiveness of each damage type depends on the resistances of the enemy you're hitting. Weak - corresponding damage type will deal increased damage. Normal - corresponding damage type will deal normal damage. Resist - corresponding damage type will deal reduced damage.
Weak×1.25 +25% damage
Normal×1 normal damage
Resist×0.5 −50% damage

Stagger builds faster on a weak spot too: ×1.5 when Weak, ×1 when Normal, and only ×0.25 when it Resists. Immune takes nothing from that type.

Crystal Monuments
Interacting with a Crystal Monument allows you to Rest and Save your game. Resting will fully heal you as well as cure any status ailments. Resting will also respawn most enemies so use it with caution. Make sure to Save your game at Crystal Monuments regularly because the game will not autosave or create any checkpoints for you!
Umbada's Trading Outpost
Now that the Stone Duck Figurine has resonated with the Crystal Monument, you can travel to Umbada's Trading Outpost from the Crystal Monument menu whenever you'd like. From Umbada's Trading Outpost you can buy and sell a variety of items. If you find any more duck figures, make sure to bring them here!
Melee Weapons
Melee weapons use the power meter - the yellow meter near the top of the screen - to determine their damage. The damage of an attack is higher the more full the meter is when attacking. To attack with a melee weapon press Primary attack. Additionally, most attacks can be charged by holding the attack input. Charge is indicated by the power meter filling with blue, more charge on the meter will also increase the damage of an attack. All melee weapons have a secondary attack which can perform a variety of functions, so give them a try by pressing Secondary attack!
Throwing Weapons
Thanks to your enchanted Dagger Belt, Throwing Weapons can be used an unlimited number of times. To use a Throwing Weapon press Throwing weapon. Once thrown they will take time to return to the sheath. The amount of time it takes each Throwing Weapon to return is based on its speed attribute. Collecting multiple of the same type of Throwing Weapon will allow you to store and throw more in succession without waiting for them to return.
Magic Weapons
Magic weapons each have a special secondary attack with its own meter that must be charged to use. Some magic weapons charge on their own over time, others will only charge when used in combat.
Energy Cells
Attacking with Energy Weapons consumes Cell Energy. Cell Energy is shared between all Energy Weapons and recharges slowly over time. You can find additional Energy Cells to increase the number of successive attacks that are possible with Energy Weapons.
Holy Storm Ultra Attack
By socketing the Storm Gem into Holy Sword Endu, a new ability can be used that charges slowly through combat. Once the Storm Gem on the upper left of the HUD is fully charged you can unleash the Holy Storm Ultra Attack by pressing Special attack.
Holy Sword Endu
The Holy Sword Endu consumes energy from Wind Gems embedded in the guard to perform secondary attacks. Unlike most weapons, the secondary dash attack can be performed in 4 directions using movement inputs. The secondary attack can also be used to perform the Wind Dash when performed in the air. Wind Dash can be used to cross gaps that are too far to jump across. The Wind Dash can also be performed regardless of equipped / in hand weapons by pressing Wind dash. There are more Wind Gems to find around the isle. The more you have, the further you can go by using successive Wind Dashes.
Wing Altars
From a Wing Altar you can travel to any other Wing Altars you've activated. When you find a Wing Altar make sure to step onto the platform to make it available for travel.