Codex

Journal

Stats

What each number on your Status screen does. The values and formulas are read from the game's own files (build 13540), not measured by hand.

Try it

Set your level and how many of each stat food you have. The game counts the stat foods in your inventory, so every one you pick up keeps working. Wearing the Starvation Asanawa switches all of them off.

Stat foods you have
Roasted Poultry0
Broiled Meat0
Steamed Clams0
Baked Lobster0
Grilled Fish0
Supreme Pizza0
Life Points
140
before accessories
Attack Power
17.50
base, before weapon and accessories
Attack Speed
+0.0%
from Steamed Clams
Magic Rate
+0.0%
from Baked Lobster
Status resistance
0%
every status, from Grilled Fish
Magic Rot resistance
0%
fish count half here
Luck
0
drops ×1 as often
Healing
+0.0%
from Supreme Pizza
Next level
1,620 EXP
from level 10

Level and EXP

Each level adds 4 max Life Points and 0.75 base Attack Power. That is all a level does on its own.

EXP for a level-up = the game's XP table × 1.8, rounded. From level-up #99 on, each one costs 70,200 EXP.

Every level-up's EXP
#1360#2450#3540#4630#5720#6810#7990#81,080#91,170#101,350#111,620#121,890#132,160#142,430#152,700#163,060#173,420#183,780#194,140#204,500#214,950#225,400#235,850#246,300#256,750#267,290#277,830#288,370#298,910#309,450#3110,080#3210,710#3311,340#3411,970#3512,600#3613,500#3714,400#3815,300#3916,200#4017,100#4118,000#4218,900#4319,800#4420,700#4521,600#4622,500#4723,400#4824,300#4925,200#5026,100#5127,000#5227,900#5328,800#5429,700#5530,600#5631,500#5732,400#5833,300#5934,200#6035,100#6136,000#6236,900#6337,800#6438,700#6539,600#6640,500#6741,400#6842,300#6943,200#7044,100#7145,000#7245,900#7346,800#7447,700#7548,600#7649,500#7750,400#7851,300#7952,200#8053,100#8154,000#8254,900#8355,800#8456,700#8557,600#8658,500#8759,400#8860,300#8961,200#9062,100#9163,000#9263,900#9364,800#9465,700#9566,600#9667,500#9768,400#9869,300#9970,200

8,100 EXP in total for the first 10 level-ups, 462,600 for the first 50.

Life Points

Your health. Running out means death; poison and Magic Rot can take you there too. Below a third of your max the screen starts to pulse.

Max LP = (100 + 4 × level + 4 × Roasted Poultry) × (1 + accessory bonus)

Attack Power

The base every hit is built from. Your weapon, its level and the attack you use multiply it from there.

Base = 10 + 0.75 × level + 0.75 × Broiled Meat
Attack Power = base × accessories × Disease (×0.5) × Berserk (+10% fruit, +25% potion)

Disease's cut shrinks with your Disease resistance: at 50% resistance you deal ×0.75 instead of ×0.5. To turn Attack Power into damage against a creature, use the Damage Calculator.

Attack Speed

How fast your power meter refills between swings. A fuller meter hits harder, so this is damage over time as much as speed.

Attack Speed = (1 + bonuses) × Steamed Clams curve × Heavy (-20%, eased by Heavy resistance)

Each clam adds about the same amount, the first a little more than the rest.

Steamed Clams
1 owned+3.7%
2 owned+6.6%
3 owned+9.6%
4 owned+12.7%
5 owned+15.6%
6 owned+18.4%
8 owned+23.9%
10 owned+29%

Magic Rate

How fast magic recharges: magic weapon meters, throwing daggers and Wind Dash charges.

Magic Rate = (1 + bonuses) × Baked Lobster curve × (1 + held weapon's Magic Rate)

Baked Lobster
1 owned+6.1%
2 owned+11%
3 owned+16.1%
4 owned+21.1%
5 owned+26%
6 owned+30.7%
8 owned+39.8%
10 owned+48.3%

Luck

Makes creatures drop items more often. Each point of Luck adds 5% of an item's base drop chance.

Drop chance = base chance × (1 + 0.05 × Luck)
Luck = equipment Luck + held weapon's Luck + 1 per Grilled Fish

So a 10% drop becomes 15% at 10 Luck and 20% at 20 Luck. The roll itself lives in the game's compiled code and also has a pity system that makes a drop likelier after misses; its exact math isn't readable from the game files.

Resistances

One resistance per status effect. A resistance shortens that status by the same percent and softens what it does to you. At 100% the status can't land at all.

Resistance = that status's resistance + all-status resistance + 2% per Grilled Fish (capped at 100%), then × (1 + held weapon's bonus)

Magic Rot resistance works differently: it lowers how much rot builds up on you, and Grilled Fish count half for it. Each status, with its numbers, is on the Status Effects page.

Damage taken

Not shown on the Status screen, but it decides how much each hit hurts. Weaken raises it; Iron Skin and protective gear lower it.

Damage taken × Weaken (+50%, eased by Weaken resistance) × Iron Skin (−10% fruit, −25% potion) × accessories × held weapon, never below 25%