Codex

Journal

Status Effects

What each status does, for how long, and how to stop it. The numbers come from the game's own tuning and the logic that applies them. Resistances are explained on the Stats page.

Poison

The game says: slowly drains life points.

On you
  • You lose 1% of your max Life Points every 1s for 60s: up to 60% of your max in all.
  • Poison resistance cuts both the damage per tick and how long it lasts. At 50% resistance that is 0.5% a second for 30s, so 15% in total.
  • Poison can kill you.
  • Holding the Nyx Thorn Blade stops poison damage.
How long it lasts, by your resistance
0%60s
25%45s
50%30s
75%15s
100%immune

Heavy

The game says: slows movement and power meter regeneration.

On you
  • You move at ×0.7 speed, your power meter refills 20% slower, and Wind Dash carries you ×0.7 as far.
  • Heavy resistance eases all three: at 50% you move at ×0.85.
How long it lasts, by your resistance
0%40s
25%30s
50%20s
75%10s
100%immune
On creatures
  • A Heavy creature runs at ×0.5 speed: it moves and attacks at half pace.

Weaken

The game says: increases damage taken.

On you
  • You take +50% damage from every hit.
  • Weaken resistance shrinks the extra: at 50% you take +25%.
How long it lasts, by your resistance
0%60s
25%45s
50%30s
75%15s
100%immune
On creatures
  • A Weakened creature takes +50% damage from you.

Disease

The game says: decreases damage dealt.

On you
  • Your Attack Power drops to ×0.5.
  • Disease resistance shrinks the cut: at 50% you deal ×0.75.
How long it lasts, by your resistance
0%60s
25%45s
50%30s
75%15s
100%immune
On creatures
  • A Diseased creature deals ×0.5 damage, and your hits stagger it ×1.5 as much.

Sticky

The game says: prevents the use of throwing weapons.

On you
  • You can't use throwing weapons until it wears off.
  • Sticky resistance makes it wear off faster.
How long it lasts, by your resistance
0%60s
25%45s
50%30s
75%15s
100%immune

Binding

The game says: prevents the use of magic abilities.

On you
  • You can't use magic abilities, and your weapon's ability charge and Ultra charge drain while you are bound.
  • Binding resistance makes it wear off faster.
How long it lasts, by your resistance
0%30s
25%22.5s
50%15s
75%7.5s
100%immune

Paralysis

The game says: prevents all movement and attacking.

On you
  • We found no way for it to reach you: the game only applies it to creatures.
On creatures
  • A Paralyzed creature is frozen in place and can't act. Each paralyzing hit adds its weapon's paralysis time to the clock.

Azure Flame

The game says: drains life points as it burns.

On you
  • Fire hits fill a burn pool instead of hurting all at once. Every half second the burn takes 25% of what is left in the pool (at least 1), so most of it lands in the first couple of seconds.
  • The pool is all it can take: once it empties, the burning stops.
On creatures
  • Creatures burn the same way, from your azure flame weapons.
Weapons that list it in their stats

Magic Rot

The game says: accumulates slowly and rapidly drains life points.

On you
  • Rot builds up while you stand on rotting ground (0.1 a second) and when rot attacks hit you. Nothing happens until it reaches 1.
  • Then it activates: you lose 2% of your max Life Points every half second. It drains away at 0.05 a second once nothing new is adding to it, and the damage only stops when it is gone. Left alone right after it triggers, it runs about 20s, roughly 80% of your max.
  • Magic Rot resistance lowers how much rot builds up, not the damage. Orda Bud halves build-up for a while.

Wound

On you
  • A wound takes a slice out of your max Life Points.
  • The lost part comes back at 1% of your max a second, starting 2s after the last wound.
Weapons that list it in their stats
Creatures that cause it (2)